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News

StarCraft II Released
July 27, 2010, 07:21 PM · StarCraftSector
It has been a long time coming, but StarCraft II has finally been publicly released. Now that the months of teaser video releases from Blizzard and the closed beta period are over, go buy it.

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Happy New Years
December 31, 2007, 09:13 PM · StarCraftSector
Happy new years, everyone. May 2008 be the year that this site can re-emerge as a prominent StarCraft resource with the upcoming release of StarCraft II. Enjoy, everyone.

Comments: 1 (Add Comment) Print
StarCraft II Gameplay Video
May 20, 2007, 01:29 AM · StarCraftSector
There is a great video on Google Videos demonstrating gameplay in StarCraft II. It looks awesome.

Link: Video

Comments: 1 (Add Comment) Print
StarCraft II: Hell, It's About Time
May 19, 2007, 10:25 AM · StarCraftSector
Image

Blizzard has finally unveiled StarCraft II! Straight from the horse's mouth:

We're pleased to announce our latest project: StarCraft II! The epic interplanetary battle between the Protoss, Terran, and Zerg will take on new dimensions in this sequel to the classic real-time strategy original. With new units and functionality for each race, upgrades to several familiar units, and a powerful 3D engine that supports explosive fast-paced combat between massive armies, StarCraft II will be the ultimate competitive real-time strategy game.

Highlights of StarCraft II include:

* Tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
* New units and gameplay mechanics that further distinguish the Protoss, Terran, and Zerg races
* An all-new 3D engine that supports fast-paced play with realistic physics, massive units, and massive army sizes
* A groundbreaking single-player campaign that continues the epic StarCraft story
* A powerful map editor that puts the tools used by the game's designers into the hands of players

We'll be revealing much more information about our plans for StarCraft II in the months ahead, so please stay tuned to www.starcraft2.com for the latest updates. In the meantime, you can check out the announcement press release here for further details.


Source: Blizzard News

Links: Blizzard Homepage | StarCraft2.com | Screenshots

Comments: 2 (Add Comment) Print
StarCraft 2 Beta By Year's End?
April 12, 2007, 08:04 PM · StarCraftSector
According to Fighter Forum, StarCraft 2 continues the story of the original and adds a new race based on Kerrigan, making a total of four races. While that wouldn't be totally off the mark, we figured the new race would be more the super-race mix between Zerg and Protoss rather than Zerg and Terran or at least the mystically advanced Xel'Naga. The three older tribes will each be receiving around two additional units.

Read more at IGN.

Source: IGN

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Blizzard Hints at New StarCraft by 2008
January 15, 2007, 09:07 PM · StarCraftSector
Blizzard fans were out in force in London tonight, celebrating the launch of the much anticipated World of Warcraft: The Burning Crusade expansion, but another Blizzard game might have stolen the limelight.

Itzik Ben Bassat, Vice President Business Development and International for Blizzard Entertainment, took the stage at HMV Oxford Street, London, and said some rather revealing words.

"I'm a StarCraft player myself and I hope it's not a decade, and we launched StarCraft in 1998, before I'm standing here again, celebrating the next game in the series," stated Bassat while on stage.

So, while not an official date for the next game in the StarCraft series, a new game by 2008 looks very likely. We'll keep our ear to the ground for more info.

Source: Pro-G

Comments: 128 (Add Comment) Print
StarCraft 2 in Development?
August 8, 2006, 02:11 AM · StarCraftSector
There has been much speculation recently that StarCraft 2 may now be in development as Blizzard has posted job openings for level designers for 3D RTS games. This is likely either StarCraft 2 or Warcraft IV.

Comments: 8 (Add Comment) Print
StarCraft and Brood War 1.14
August 1, 2006, 10:30 AM · StarCraftSector
Blizzard has just released a fairly significant StarCraft and Brood War patch, 1.14.

Feature Changes
- European ladder now affiliated with WGTour (http://www.wgtour.com/blizz.php).
See http://www.battle.net/scladder/ for additional information about the new
European ladder.
- Ladder games disabled for all other regions.
- For Top vs. Bottom games, the default chat filter is now 'Chat To Allies'.
- In-game chat messages now show the speaker's name in his/her team color.
- Users can now use the mouse wheel to scroll chat and selection boxes in
Windows 98 (or later) and Macintosh OS X.
- Screen shots now use a time/date stamp; they are no longer limited to 100.
- Improved version numbering system.
- The high-color application icon from the Macintosh version is now used on PC.
- Small corrections to the Lost Temple and Dire Straits maps.

Bug Fixes
- Fixed Hatchery cancellation crash bug.
- Fixed crash that can occur when SCVs are repairing a unit boarding a Dropship.
- Fixed crash when Mac users very quickly cancel connection to Battle.net.
- Fixed a scoring bug that gave Zerg unit points for building cancellation.
- Users can now take screen shots on Macintosh OS X.
- Updated Battle.net account creation information text.
- Logging onto an account closed for a Battle.net Terms of Service violation
will now say the account is closed, rather than 'invalid password'.
- Fixed bug preventing Portuguese StarCraft clients from receiving patches from
Battle.net. Portuguese users must still patch to this level manually, but
subsequent patches can be obtained automatically from Battle.net.
- No longer displays control characters in Battle.net's map description pane.
- Color codes and control codes are no longer allowed in chat messages.
- Fixed a crash in StarEdit when attempting to save modified Blizzard maps.
- Fixed undesired text wrapping in Spanish and Portuguese Battle.net screens.
- Fixed a rare crash in multiplayer games.

Exploits
- Fixed the Nydus Canal cancellation bug that allowed creating a mobile exit.
- Fixed two exploits that allowed players to gain minerals very quickly.
- Fixed exploit with Arbiter that allowed Zerg buildings to become cloaked.
- Fixed exploit that allowed units to kill themselves instantly.
- Fixed exploit that allowed Command Center infestation without a Queen.
- Fixed exploit that allowed Command Center infestation from a distance.
- Fixed exploit that allowed players to float Zerg Drones over obstacles.
- Fixed exploit that allowed worker units to mine at a distance.
- Fixed exploit that allowed Terran buildings to lift off while training units.
- Fixed exploit that allowed SCVs to repair Protoss buildings.
- Fixed exploit that allowed SCVs to detach Larvae from Hatcheries.
- Fixed exploit that allowed morphing Terran and Protoss buildings.
- Fixed exploit that allowed buildings to be stacked on top of each other.
- Playing against illegally named players on Battle.net no longer results in a
disconnect game result.

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StarCraft Origami
July 2, 2006, 09:26 AM · StarCraftSector
This is what happens when talent, fandom, and massive amounts of free time collide. Starcraft.org has a photo of someone's Starcraft-themed Oragami art. Dozens of painstakingly detailed units are shown off, from the Protoss Carrier to the Zerg Hydralisk.

Link: StarCraft Origami

Comments: 1 (Add Comment) Print
Poll Results: Favorite Hero
April 23, 2006, 01:36 PM · StarCraftSector
Which is your favorite StarCraft hero? [5541 votes total]

Zeratul (1436) 26%
Tassadar (545) 10%
Kerrigan (828) 15%
Raynor (967) 17%
Mengsk (43) 1%
Duran (188) 3%
Fenix (840) 15%
Stukov (199) 4%
Duke (179) 3%
Artanis (316) 6%

Zeratul was the favorite by far, but perhaps that has something to do with his being first on the list. Who knows? Anyway, a new poll is up.

We plan on revamping the site and getting its content and files completely back up to date soon pending content submissions.

Comments: 0 (Add Comment) Print
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